
#include "ICollide.h"

using namespace BWE;

ICollider::ICollider()
{

}
ICollider::~ICollider()
{

}

void ICollider::setStepTime(double stepTime)
{
	_stepTime = stepTime;
}
double ICollider::stepTime() const
{
	return _stepTime;
}

void ICollider::setGravity(const BVector& gravity)
{
	_gravity = gravity;
}
const BVector& ICollider::gravity() const
{
	return _gravity;
}




